AI Insights · Timothy · January 2024
Top 5 Boxing Games in Russia Q4 2023 Performance
Discover the performance trends of the top 5 boxing games in Russia for Q4 2023, including downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the top 5 boxing games on a unified platform in Russia showed varied performance trends. The data, provided by Sensor Tower, highlights the key metrics for downloads, revenue, and weekly active users for each game.
Real Boxing 2 from Vivid Games S.A. saw a notable trend in downloads, starting at around 6.4K in late September and peaking at 14.1K in mid-December. Revenue fluctuated throughout the quarter, with highs of $221 in early November and lows of $65 in early December. Weekly active users increased steadily, beginning at 14K in late September and reaching 27K by mid-December.
MMA Manager 2: Ultimate Fight experienced a consistent rise in downloads, starting at 1.1K and peaking at 2.6K in early November. Revenue also showed some variation, peaking at $205 in early November before dropping to $28 by the end of December. Weekly active users grew from 3.8K in late September to a peak of 5.2K in early November before stabilizing around 4.5K at the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE had a mixed quarter with downloads starting at 2.8K and reaching up to 5.5K by the end of October. The revenue saw a peak of $219 in late November, dropping to $61 by the end of December. Weekly active users showed a significant increase from 8.9K in late September to 16.1K by the end of October, maintaining around 12K towards the end of December.
WWE Mayhem from Reliance Games had relatively stable downloads, ranging between 239 and 342 throughout the quarter. Revenue peaked at $67 in late November, with notable lows at $7 in early December. Weekly active users saw a decline from 312 in late September to 118 by the end of December.
EA SPORTS™ UFC® 2 by Electronic Arts showed strong download numbers, starting at 33K in late September and peaking at 39K in late October. Revenue was modest, with the highest at $170 in early October. Weekly active users remained robust, starting at 159K and maintaining around 148K by the end of December.
For more detailed insights and data, visit Sensor Tower.